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Bunkerland (UE5 Study)

Unreal Engine 5 study/experimentation with Lumen and Scanned assets (NOT MINE!) from SketchFab.com. Tried to see how it would look and feel to have Lumen working with those photogrammetry assets plus lighting, dynamic exposure, color grading and post process effects to achieve some photographic first impression (not quality/definition).

Capture is laggy due to it being captured in 3k from 7 year old pc.

Main challenge was to figure out all the settings for direct light, lumen, exposure ranges for darkest and brightest areas, transition speed, color grading so that the different light conditions would feel right and overall feeling of somewhat realism works. Especially to have colors but not to gamey/stylized but also not noticeably desaturated, just a somewhat calm image.

Also testing how would bits of real life scanned place segments (real building walls/stores with cables and counters and pipes etc...) could be integrated into the general 3d wall of the level.

This is all a rough study so nothing is polished/production quality, as usual.