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Codename: "Dead End" 02 WIP Gameplay

Codename: "Dead End" Gameplay Study 02 WIP (contains assets, sounds and music not created by me)

Test 02
(apologies for the choppy fps - it's due to capturing)

Personal non profit study project (work in progress), study of UE5 blueprints and implementation of concepts and ideas into functional interactive first person shooter gameplay prototype. Exploring a concept of a fictional remote planet world that resembles our current/recent past look, and attempt to achieve a specific mood and tone.
Some assets/images are placeholders and were not created by me.
Temp Menu/ambient Music: Lustmord - Heresy Part 1, Heresy Part 3
Temp Fighting Music: Daniil Kondratyev (Hollow Moon - temp 8 )
Majority of assets/scans/textures/sounds are not created by me: purchased from marketplace/fab/sketch fab, textures.com.
My only original art assets are: level design/art, lighting, enemies, weapon, supply kits, explosive barrels, dropship, and overall look-feel/gameplay (trains are mixed with scans).