The Climb 2 is out - Some of the concepts and exploration ideas from my side for the City setting part.
Many thanks to everyone in the team who took part in this project and made this happen.
https://www.theclimbgame.com
https://www.crytek.com
https://www.youtube.com/watch?v=8YL1-rq1Tmg
https://www.oculus.com/experiences/quest/2617233878395214/?locale=en_US
Principal Level Designer - Matthias Otto
Environment lead - Stefan Heinrich
Senior Producer - Fatih Özbayram
Brand & Game Narrative Design - Nicolette Kyle Stewart
We were exploring various possibilities, and focused on interesting examples of modern architecture which later evolved into a full scale city setting. Was interesting to try something very different from previous natural themes and it created new climbing opportunities and also challenges. The main concept behind the idea was to have something very familiar to every person such as a tall city building and fulfill a kind of fantasy of climbing with your own hands, while also having a clear idea of how tall it is and seeing your final goal with the feeling of conquering the buildings top. It was a challenging production in the sense of figuring out how much is too much, and going back a bit to more simpler shapes, to improve readability and performance. Overall maintaining the positive bright nature of the game's theme of somewhat exotic climbing locations.
Official Game Trailer